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Dark Temptations follows the ongoing story of Dean, a young IT professional who reluctantly agrees to a deal with a demon. He gets to repeat the same week as many times as he wants until he's happy with it, and all the demon Sathuriel claims to want is to observe him and enjoy watching his life as he plays out various decisions.

Like most visual novels, the decisions you make control the flow of the story. But we've taken it quite a bit further; you're expected to repeat Dean's week numerous times, seeking out specific answers and objectives but also exploring a broadening set of locations and characters based on where you go, who you interact with, and how. Planning your week around the characters you want to interact with and mastering the flow of time is essential to success.

As Dean explores his city and the lives of the people around him, he learns to unlock changes that cascade back in time, altering his relationships to people and in some cases, their attitudes and even their bodies. The women he gets closer to become more intertwined and as they change, an increasing number of scenes will explore their connections to each other both socially and sexually. 

Dean's freedom to repeat events, learn things about people, and perfect his approach to situations blurs the line between helpfulness and manipulation. Make no mistake, this game includes a lot of adult situations but it's no escapist fantasy. There are serious questions within about how far is too far and what lines one is willing to cross. And what happens if Sathuriel decides to renege on the deal and leave Dean stuck with awful, destructive consequences?

This game is in active development. Complete content is included for the first story for Charlotte, a mildly gothy coworker, and some other shenanigans surrounding their office and the other characters in it. There are 6-12 hours of content and several different characters to explore spicy content with.

Find us on Discord at https://discord.gg/MtE4DPdV and at our Patreon at https://www.patreon.com/c/OveractiveImagination/

The ongoing plan for Dark Temptations is to build more content and release periodically. With a solid base of support on Patreon, there will be monthly releases to supporters and less frequent public releases somewhere behind that. The final game is intended to include:

  • 7 different main romances with stories that help each woman grow as a person and develop physically to keep up with her personality. 
    • Charlotte - a shy, mildly goth coworker in the IT department with hidden interests in voyeurism, exhibition and partner sharing
    • Cristina - a religiously sheltered civil servant with a lot of repressed sexual desires that can become a truly wild side
    • Junko - a college friend that immigrated from Japan with her family and still struggles to assimilate and explore hypnosis and cosplay/roleplay interests 
    • Megan - a barista struggling to make rent and survive life in the city who is capable of a lot of growth in several ways, and may have a special source of milk for your morning coffee
    • Sandra - a hard-driving office manager who wants to exert control... but might get to a point where she's willing, even grateful, to give up control
    • Zee - a fitness nut who avoids human contact most of the time, but has a deeply held love of pain and submission if she can reconnect
    • One more we'll reveal once the others are well underway
  • Numerous side-dates and hookups with women around the city, sometimes connected to the main romances in unexpected ways.
  • A robust city environment with many unlockable locations to visit over the span of the week, as Dean expands his horizons to more people and things to do.
  • Engaging minigames to keep gameplay varied and entertaining, with options to skip them if they aren't your cup of tea.
  • Community-driven additions and scene ideas from Patreon supporters, and polls for which characters and content to add next.
  • Kinks and interests planned:
    • BDSM interests*
      • breast worship
      • breath play
      • cock worship
      • dominance and submission
      • electrical play
      • femdom
      • restraints
      • rope play
      • rough sex
      • spanking/impact play
    • body modification*
      • breast enlargement (mild to extreme)
      • ass enlargement (mild)
      • muscle growth (mild to moderate)
      • giantess (mild)
    • exhibitionism*
    • group sex
      • MFF+*
      • MFM
      • FF+*
    • hypnosis*
    • lactation
    • public sex
    • religious/corruption play*
    • sex acts
      • ass job
      • cunnilingus
      • fellatio
      • foot job
      • hand job
      • nipple play
      • tit job
      • wide variety of sexual positions and animations
    • voyeurism*
    • and more as conceived or requested by the community

* Elements may be gated behind gameplay that develops relationships and alters the physical and psychological characteristics of partners.

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Dark Temptations rides the line of moral choices but Overactive Imagination Games is solidly on the side of sexual contact that takes place with enthusiastic consent between adults. All sexual content developed for this game will follow suit.

All of the art and dialogue in Dark Temptations is hand-crafted by a real live pervert. Generative AI will never be intentionally used in the creation of assets for this game.

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Dark Temptations takes inspiration from classic games and current projects:

  • Cabin By The Lake (on Patreon and itch.io)
  • The Leisure Suit Larry series, King's Quest series, Monkey Island series, Loom, Grim Fandango, and other Sierra and Lucasarts adventure games
  • Space Rescue: Code Pink (on Patreon and Steam)
  • What a Legend! (on Patreon)
  • Summertime Saga (on Patreon)

Other itch.io projects worthy of your consideration include White Russian, Eternum and Hypnosis.

Updated 2 days ago
StatusIn development
Rating
Rated 1.7 out of 5 stars
(3 total ratings)
AuthorOveractive Imagination Games
GenreVisual Novel, Role Playing
TagsAdult, Erotic, Meaningful Choices, No AI, Psychological Horror, Ren'Py, Romance, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
LinksDiscord, Patreon

Download

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Click download now to get access to the following files:

Dark Temptations Walkthrough 0.1.3-April25.pdf 136 kB
Dark Temptations 0.1.3-April25 (hosted by MEGA.nz)
External

Development log

Comments

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I've got strong Ephemeral Fantasia vibes from this project. You unlock different strengths and ways to interact with situations you can benefit from. Makes for a great payoff for getting used to the week. I liked the conversation options with the two gentlemen in the flex stations, as it gives depth to the whole office world apart from trying to navigate this asshole boss and dipshit co-worker. The dynamic reactions from Marie always being busy were hilarious too.

I'm looking forward to all the features that will come with time, like keeping the jacket Charlotte gifts you on Saturday. Keep it up!

Thank you for this, Sordani! There is a lot of work to do to build the full scope of this game but early encouragement means a lot. We're going to work hard to have new content, new scenes, new characters and locations to interact with every month. 

Hi DEV,  greetings, I have important questions:

Will there be content and a harem ending?

And is the content forced or can it be avoided? By this I mean some fetishes or labels that sometimes appear in the game that aren't to everyone's liking, such as lesbian, NTR, femdom, etc.

(+1)

Great questions:

There will be a harem ending with all romances leveled up to maximum; this creates a big polycule of sexy and very willing women. I am interested in exploring a dynamic epilogue that responds to the events of your week, allowing you to see the eventual outcomes of various decisions. However, this is a potentially large effort to implement, so it will take a big back seat to main stories and expanding the library of sex scenes.

Once the more niche sexual content is developed, it will be at least labeled, although following suit on some other games, I may make game options to turn on and off some types of content entirely, or make it skippable.

That was some of the worst navigation I’ve seen in a game in a long time.

Do you have anything constructive to offer? What games have better navigation that you think we should adopt? What about it was clunky or unsatisfying?

This is an early demo, and one of the explicit aims is to collect feedback and improve the things that people find lacking. We can't do that if the only comment is a gut reaction and not actionable.

yeah i have a few ideas, first i would say cut back on the number of location per map also streamline the movement between them to a list or a line of icons instead of the weirdly placed arrows

(+2)

I personally would prefer a 'map' at each location to go directly to the room you wish to go to unless there is a reason you NEED the player to click 7 times to get to the break room room their office