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Hi DEV,  greetings, I have important questions:

Will there be content and a harem ending?

And is the content forced or can it be avoided? By this I mean some fetishes or labels that sometimes appear in the game that aren't to everyone's liking, such as lesbian, NTR, femdom, etc.

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Great questions:

There will be a harem ending with all romances leveled up to maximum; this creates a big polycule of sexy and very willing women. I am interested in exploring a dynamic epilogue that responds to the events of your week, allowing you to see the eventual outcomes of various decisions. However, this is a potentially large effort to implement, so it will take a big back seat to main stories and expanding the library of sex scenes.

Once the more niche sexual content is developed, it will be at least labeled, although following suit on some other games, I may make game options to turn on and off some types of content entirely, or make it skippable.

That was some of the worst navigation I’ve seen in a game in a long time.

Do you have anything constructive to offer? What games have better navigation that you think we should adopt? What about it was clunky or unsatisfying?

This is an early demo, and one of the explicit aims is to collect feedback and improve the things that people find lacking. We can't do that if the only comment is a gut reaction and not actionable.

yeah i have a few ideas, first i would say cut back on the number of location per map also streamline the movement between them to a list or a line of icons instead of the weirdly placed arrows

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I personally would prefer a 'map' at each location to go directly to the room you wish to go to unless there is a reason you NEED the player to click 7 times to get to the break room room their office